Vtk Tutorial Examples

範例程式
Class To Examples (3..B)        c2_vtk_e_0.html
Class To Examples (C..E)        c2_vtk_e_1.html
Class To Examples (F..M)        c2_vtk_e_2.html
Class To Examples (O)           c2_vtk_e_3.html
Class To Examples (P)           c2_vtk_e_4.html
Class To Examples (Q..R)        c2_vtk_e_5.html
Class To Examples (S)           c2_vtk_e_6.html
Class To Examples (T..X)        c2_vtk_e_7.html
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput( cone->GetOutput() );

import vtk
import time

cone = vtk.vtkConeSource()
cone.SetHeight( 3.0 )
cone.SetRadius( 1.0 )
cone.SetResolution( 10 )

coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInputConnection( cone.GetOutputPort() )

coneActor = vtk.vtkActor()
coneActor.SetMapper( coneMapper )

ren1= vtk.vtkRenderer()
ren1.AddActor( coneActor )
ren1.SetBackground( 0.1, 0.2, 0.4 )

renWin = vtk.vtkRenderWindow()
renWin.AddRenderer( ren1 )
renWin.SetSize( 300, 300 )

for i in range(0,360):
    time.sleep(0.03)

    renWin.Render()
    ren1.GetActiveCamera().Azimuth( 1 )

#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"

int main()
 { vtkConeSource *cone = vtkConeSource::New();
 cone->SetHeight( 3.0 );
 cone->SetRadius( 1.0 );
 cone->SetResolution( 10 );
 
 vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
 coneMapper->SetInputConnection( cone->GetOutputPort() );
 
 vtkActor *coneActor = vtkActor::New();
 coneActor->SetMapper( coneMapper );
 
 vtkRenderer *ren1= vtkRenderer::New();
 ren1->AddActor( coneActor );
 ren1->SetBackground( 0.1, 0.2, 0.4 );
 
 vtkRenderWindow *renWin = vtkRenderWindow::New();
 renWin->AddRenderer( ren1 );
 renWin->SetSize( 300, 300 );
 
 int i;
 for (i = 0; i < 360; ++i)
  { renWin->Render();
  ren1->GetActiveCamera()->Azimuth( 1 ); }
 cone->Delete();
 coneMapper->Delete();
 coneActor->Delete();
 ren1->Delete();
 renWin->Delete();
 
 return 0; }
#Cone.py
import vtk
import time

def myCallback(obj,string): print "Starting a render"


cone = vtk.vtkConeSource()
cone.SetHeight( 3.0 )
cone.SetRadius( 1.0 )
cone.SetResolution( 10 )

coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInput( cone.GetOutput() )
coneActor = vtk.vtkActor()
coneActor.SetMapper( coneMapper )

ren1= vtk.vtkRenderer()
ren1.AddActor( coneActor )
ren1.SetBackground( 0.1, 0.2, 0.4 )

ren1.AddObserver("StartEvent", myCallback)

renWin = vtk.vtkRenderWindow()
renWin.AddRenderer( ren1 )
renWin.SetSize( 300, 300 )

for i in range(0,360):
  time.sleep(0.03)
  renWin.Render()
  ren1.GetActiveCamera().Azimuth( 1 )
#vtkpython Examples/Tutorial/Step1/Python/Cone.py

import vtk
import time

cone = vtk.vtkConeSource()
cone.SetHeight( 3.0 )
cone.SetRadius( 1.0 )
cone.SetResolution( 10 )

coneMapper = vtk.vtkPolyDataMapper()
coneMapper.SetInput( cone.GetOutput() )

coneActor = vtk.vtkActor()
coneActor.SetMapper( coneMapper )

ren1= vtk.vtkRenderer()
ren1.AddActor( coneActor )
ren1.SetBackground( 0.1, 0.2, 0.4 )

renWin = vtk.vtkRenderWindow()
renWin.AddRenderer( ren1 )
renWin.SetSize( 300, 300 )

for i in range(0,360):
  time.sleep(0.03)

  renWin.Render()
  ren1.GetActiveCamera().Azimuth( 1 )
#Another example using Tkinter
from Tkinter import *
from VTK import *

# Make a root window
root = Tk()

# Add a vtkTkRenderWidget
renderWidget = vtkTkRenderWidget(root,width=400,height=400)
renderWidget.pack(expand='true',fill='both')

# Get the render window from the widget
renWin = renderWidget.GetRenderWindow()

# Next, do the VTK stuff

ren = vtkRenderer()
renWin.AddRenderer(ren)
cone = vtkConeSource()
cone.SetResolution(16)
coneMapper = vtkPolyDataMapper()
coneMapper.SetInput(cone.GetOutput())
coneActor = vtkActor()
coneActor.SetMapper(coneMapper)
ren.AddActor(coneActor)
def quit():
 root.destroy()

button = Button(text="Quit",command=quit)
button.pack(expand='true',fill='x')

# start up the event loop
root.mainloop()

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